Utilizes team based feedback, User Testing, and Game Design. Featured at FUSE 2026
I collaborated with a team to create player UI for the FUSE 2026 game: God Games Labyrinth. The game was a top down 4-player maze runner created in Unity with UI designed in Figma.
In addition to creating sticker designs, logos, animations, and additional game art, I focused my efforts on designing a Leaderboard to track scores and UI for each individual player.
I worked heavily beside two UX designers and two programmers to ensure the final product would fit the standards set by our team lead.
The project underwent a few rounds of User Testing before making it to FUSE. With positive feedback from kids, adults, and elders alike.
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